This is a description of all the objects available to the Level Decoration Spawners
Fluff[]
A Star[]
A Flickering Star sized 32x32, Varying in color for each spawn.
A Small Star[]
A Small Flickering Star sized 16x16. Varying in color for each spawn.
A Tiny Star[]
A Tiny Flickering Star sized 8x8. Varying in color for each spawn
Earth[]
Planet Earth
Courtesy of Clkr.com - http://www.clipartlord.com/category/space-clip-art
Moon[]
The Moon
Courtesy of Clkr.com - http://www.clipartlord.com/category/space-clip-art
Venus[]
Planet Venus
Courtesy of Clkr.com - http://www.clipartlord.com/category/space-clip-art
Saturn[]
Planet Saturn
Courtesy of Clkr.com - http://www.clipartlord.com/category/space-clip-art
Jupiter[]
Planet Jupiter
Courtesy of Clkr.com - http://www.clipartlord.com/category/space-clip-art
Neptune[]
Planet Neptune
Courtesy of Clkr.com - http://www.clipartlord.com/category/space-clip-art
Earth Like[]
An Earth like planet, sized 256x256
Acid Like[]
An Earth like planet, sized 256x256
Gas Giant[]
The Gas Giant planet is sized 256x256, and has some toxic gas clouds around it. Only for deco, it doesn't impact the game.
Cracker Planet[]
A dried out rock planet sized 256x256, with some huge cracks in the surface.
Water Planet[]
A 256x256 planet with a water surface.
Red Giant[]
A lava type planet, sized 256x256
Sun[]
A 275x275 sun with some nice heat effects
Constellation[]
A small purple star constellation sized 256x222 - combine, color and rotate this for some nice effects.
Star Constellation[]
Some nice white stars - spawn these to make some more starfilled areas.
Nebula[]
A 256x256 green nebula thing.
Cloud1[]
A white cloud sized 256x256. Spawn these in different sizes for nice cloudy effects.
Cloud2[]
Another white cloud sized 256x256. Spawn these in different sizes for nice cloudy effects.
Cloud3[]
Another white cloud sized 256x256. Spawn these in different sizes for nice cloudy effects.
Cloud4[]
Another white cloud sized 256x256. Spawn these in different sizes for nice cloudy effects.
Purple Cloud[]
A purple cloud sized 256x256. Spawn these in different sizes for nice cloudy effects.
Green Cloud[]
A green cloud sized 256x256. Spawn these in different sizes for nice cloudy effects.
Blue Mist[]
A mysterious blue mist.
White Circle[]
A large white circle, sized 256x256
White Circle2[]
A white circle with thick border, size 256x256
White Circle3[]
A white circle with thin border, size 256x256
White Box[]
A plain white box, size 128x128
Bubble[]
A bubble ball thing, size 256x256
Cells[]
A cell circle thing, size 256x256. Use these to make some nice alien decos!
Dots[]
Some nice dots to spot up your level! Size 256x256
Box[]
Nice grey box with borders, size 256x256
Snowball[]
A 256x256 snowball. Added in as part of the Christmas holiday special.
Tiles[]
Tile Cracked Soil[]
A Cracked Soil Tile!
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Purple[]
A purple bits tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Sky[]
A sky tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Slime[]
A green slimy tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Red Smoke[]
A red smoke tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Bubbles[]
A cartoon style bubbles tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Rocky[]
A rocky surface tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Rocky2[]
Another rocky surface tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Paper[]
A blueish crumbled paper tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Sand Paper[]
Sand paper tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Brick[]
A brick wall tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Pipe[]
A metallic pipe tile thing, size 256x128
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Metal Grid[]
4 metal pipes tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tile Grey Box[]
A grey box tile, size 256x256
Use the Extra field to define the number of repeats. Example: '4,6' will repeat 4 times Horizontaly and 6 times Vertically. If not set, default is 1,1 for 1 tile.
Tilesets[]
Tileset Rocky[]
A tileset with a rock surface
A tileset have a fading borders, making it blend well together with surroundings.
Extra field defines Horizontal repeat, Vertival repeat and Image index 0-9 (optional). Format: HR,VR,IM
Examples:
'2,4' makes a 2x4 area.
'2,4,7' makes a 2x4 area using image index 7
Tileset Sand[]
A sand Tileset
A tileset have a fading borders, making it blend well together with surroundings.
Extra field defines Horizontal repeat, Vertival repeat and Image index 0-9 (optional). Format: HR,VR,IM
Examples:
'2,4' makes a 2x4 area.
'2,4,7' makes a 2x4 area using image index 7
Tileset Dirt[]
A Dirt Tileset
A tileset have a fading borders, making it blend well together with surroundings.
Extra field defines Horizontal repeat, Vertival repeat and Image index 0-9 (optional). Format: HR,VR,IM
Examples:
'2,4' makes a 2x4 area.
'2,4,7' makes a 2x4 area using image index 7
Tileset Grass[]
Every space shooter needs a nice green lawn, right?
A tileset have a fading borders, making it blend well together with surroundings.
Extra field defines Horizontal repeat, Vertival repeat and Image index 0-9 (optional). Format: HR,VR,IM
Examples:
'2,4' makes a 2x4 area.
'2,4,7' makes a 2x4 area using image index 7
Tileset Ocean[]
An Ocean Tileset
A tileset have a fading borders, making it blend well together with surroundings.
Extra field defines Horizontal repeat, Vertival repeat and Image index 0-9 (optional). Format: HR,VR,IM
Examples:
'2,4' makes a 2x4 area.
'2,4,7' makes a 2x4 area using image index 7
Perspective[]
The Perspective objects are multi-layered and animated, to give a nice, lively 3D feel when you fly past them.
Pine Tree[]
A nice Pine tree waving in the wind. Consists of 3 layers.
Tree[]
A nice Tree waving in the wind. Consists of 3 layers.
Mountain[]
A 4 layered Mountain, size 256x256
Special[]
Not Set[]
No object selected. This is useful if you have a Spawner with a lot of settings, and you just want to test your level without it.
Shadow[]
Adds Shadows to all objects.
Set the shadow offset offset using Position x,y (try 100,100 to 100,100).
Use the Extra field for specific object types instead of all
Example:. All Asteroids, All UFOs, Base, All Enemies
Click '...' next to the Extra field for full list of the Referencable objects
Bottom Border[]
The Bottom Border adds and invisible border to the level, preventing player from moving below the position of this object. Just place 1 of these.
Top Border[]
The Top Border adds and invisible border to the level, preventing player from moving above the position of this object. Just place 1 of these.
Left Border[]
The Left Border adds and invisible border to the level, preventing player from moving to the left of the position of this object. Just place 1 of these.
Right Border[]
The Right Border adds and invisible border to the levels, preventing player from moving to the right of the position of this object. Just place 1 of these.
Spaceship Tractor Beam[]
Add a permanent Spaceship Tractor Beam to the Player Ship
When added, the Spaceship tractors in objects in the defined range of the ship!
Default range is 200 and tractor on all Pickups.
Use the Extra Field to override. Format is: range,object,object,object etc.
Example: '600,Missiles,Coins;Spaceman'